
In his words, “Shadow Blade creates a simple melee weapon…I’d pick a value from the list of simple melee weapons…and apply that value to the shadowy blade.” Jeremy Crawford confirmed that these spells can indeed be used with Shadow Blade. After developers changed Booming Blade and Green-Flame Blade to require a weapon with a monetary value of at least 1 sp, players were left wondering if Shadow Blade could still be used with them. You can use Shadow Blade with spells that require a melee weapon with a minimum monetary value. The rules for Shadow Blade in DnD 5e are as follows: Now for the trickier rules… What Are the Rules for Shadow Blade in 5e? While the spell persists (up to 10 rounds of combat, concentration permitting), you can use a bonus action to re-conjure the sword in your hand.įinally, Shadow Blade can be upcast for 3d8 damage at 3rd- or 4th-level, 4d8 damage at 5th- or 6th-level, and 5d8 damage at 7th-level or higher. If you release the weapon from your hand, it disappears at the end of the turn. Additionally, you have advantage on attack rolls made with the sword in dim light or darkness. The weapon has the finesse, light, and thrown properties (20/60-foot range).
#COMSTOCK SHADOW BLADE PLUS#
On hit deals 2d8 (9 average) psychic damage, plus whichever attack modifier (Strength or Dexterity) you use for the attack roll. Shadow Blade creates a magic sword that you’re automatically proficient with. Eldritch Knight Fighters also have access to it starting at 8th level. But as an illusion Wizard spell, Arcane Trickster Rogues have access to it starting at 7th level. The following classes have Shadow Blade on their spell list: It’s also frequently misunderstood, which we aim to fix in this write-up. Shadow Blade is a wickedly cool spell that packs a serious punch on certain character builds.

Seems to provide the right balance for us.You weave together threads of shadow to create a sword of solidified gloom in your hand. My group homebrewed that it takes an action to change the form of the weapon but not to summon it in it's existing form. Bladelocks can only have one, and it requires an action to create or summon, but it's always magical and it can potentially take on many different forms. Drawback here is that they must be already existing weapons, and mundane gear is still mundane. Eldritch Knights can summon their bonded weapons so long as they're on the same plane of existance using a bonus action, and they can have more than one such weapon bonded at once. I'll admit there is a slight class imbalance in this sort of feature.
#COMSTOCK SHADOW BLADE FREE#
You can still draw a pact weapon as a free action if it has already been summoned and is at your side (or you can walk around the dungeon carrying your weapon in your hand). It's not much of a limitation that an action is required to summon the weapon. In some campaigns, you might have combat starting in social situations or other times when you can't start combat with any weapons (in which case you're way ahead of the classes that are going to have to do combat unarmed because they can't carry a weapon with them), but most of the time you can carry around your pact weapon with you instead of needing to summon it. Summoning as a free action only makes sense for this to be as powerful as the other two pact benefits. You trade 3 additional at will spells or vast scouting abilities & at will help action in order to have this special weapon. Yes I know you are getting the benefit of not being able to be disarmed but thats the whole point of the class feature- a weapon is always at hand, always with you. No other weapon requires this as all other weapons can be drawn as a free action. It's a ridiculous limitation to require an action to summon it.

My DM is nice and allows me to have summon my pact weapon as a free action so thats not to much of a issue for being unable to attack during the first round.
